Be an MIT Student for a Day: The Experience

By Yvonne Ng

We were thrilled to host Patrick Abeya as the grand prize winner of last Spring’s Be an MIT Student for a Day sweepstakes. Abeya’s day was jam packed! Here’s a recap of his experience.

 

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Here’s more information about the programs and sites visited:

The Collaborative Learning Environments in Virtual Reality (CLEVR) project is designed to create immersive virtual reality learning experiences that can be used in today’s classrooms. CLEVR is a partnership between the Education Arcade and the MIT Game Lab, and is supported by Oculus. They are developing a collaborative educational game using immersive 3DVR to help teams of high school students learn cell biology called Cellverse.

We sat in this artificial intelligence class which has a version on OCW: 6.034 Artificial Intelligence – This course introduces representations, methods, and architectures used to build applications and to account for human intelligence from a computational point of view. Covers applications of rule chaining, constraint propagation, constrained search, inheritance, statistical inference, and other problem-solving paradigms. Considers what separates human intelligence from that of other animals.

The mission of the Space Enabled research group is to advance justice in Earth’s complex systems using designs enabled by space. They strive to enable a more just future in which every community and country can easily and affordably apply space-enabled technology to improve public services and solve local challenges.

We listened to Professor Guttag as he spoke about data and statistics in this computer class which has a version on OCW: 6.00 Introduction to Computer Science and Programming – Introduction to computer science and programming for students with little or no programming experience. Students learn how to program and how to use computational techniques to solve problems. Topics include software design, algorithms, data analysis, and simulation techniques.

The Borderline Mural Project covers a 200 foot long wall in the tunnels under the campus of MIT with murals and magic. The tunnel is a commonly used route between MIT Buildings 66 and E17 during bad weather. The magic comes in the form of augmented reality: viewers can use the Artvive mobile phone app to experience an extension of the imagery.

The light board is a great teaching tool MIT faculty are using, especially when they are recording a video lecture or a explaining a concept. Terrific examples of the light board are in the OCW Highlights for High School IIT Joint Entrance Exam Preparation resource.

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